Back

Wormhole SHOWCASE

What you are seeing: the Morris-Thorne / Ellis traversable wormhole rendered through four modes (Overview, Traversal, Embedding, Exotic). The same throat radius b_0 is shared across modes. Drag the canvas to orbit (in Embedding mode), or rely on the animated traversal in the other modes

Figure 1. Wormhole, mode-switchable laboratory for the Morris-Thorne / Ellis traversable wormhole. Method: shared wormhole-cpu engine (circumferential r(l), embedding z(l), null geodesics, exotic-matter density), shared wormhole-3d WebGL2 ray-march shader.
modeover
throat radius b_01.00
camera l / b_02.50
camera yaw (deg)0

WHAT TO TRY

  • Step through the four modes: the two-skies overview, a camera flythrough of the throat, the two-funnel embedding diagram, and the exotic-matter accounting.
  • Shrink the throat radius b_0 or move the camera: the lensed view of the far universe through the throat distorts, the optics of a Morris-Thorne wormhole.
  • Open Exotic mode: holding the throat open needs negative energy density violating the averaged null energy condition, the reason traversable wormholes remain hypothetical.