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Brewster Angle and Fresnel Reflection

What you are seeing: a light ray incident on an interface between two media at angle θi\theta_i. Snell s law n1sinθi=n2sinθtn_1 \sin\theta_i = n_2 \sin\theta_t gives the refraction angle; Fresnel coefficients give Rs(θi)R_s(\theta_i) and Rp(θi)R_p(\theta_i). At Brewster angle θB=arctan(n2/n1)\theta_B = \arctan(n_2/n_1) the p-reflectance vanishes; at the critical angle θc=arcsin(n2/n1)\theta_c = \arcsin(n_2/n_1) (when n1>n2n_1 > n_2) TIR sets in

Figure 1. Light at oblique incidence onto an n1-to-n2 interface. Method: closed-form Snell + Fresnel; reflectance curves R_s, R_p as functions of theta_i.
theta_i (deg)50.0
medium 1 (top)water
medium 2 (bottom)air
animation speed0

WHAT TO TRY

  • Sweep the incidence angle to Brewster: the p-polarized reflectance R_p drops to exactly zero, so reflected light is fully s-polarized. That is the angle polarizing sunglasses exploit to kill glare.
  • Go from glass to air and past the critical angle: the refracted ray vanishes and the light totally internally reflects, the principle behind optical fibres.
  • Change the media (water, glass, diamond): Snell law bends the refracted ray more for higher index, and both Brewster and critical angles shift with the index ratio.